If you have got a soft spot for the digging events in Monopoly GO, the new Roll Treasures run is going to eat up a lot of your time, especially if you have been stacking dice from the main board or planning to buy Monopoly Go Partner Event packs to keep your rolls topped up. This one stretches over 15 levels and, if you can clear the whole thing, you are looking at roughly 3,200 dice rolls plus some extra cash on the side. That sounds huge, but it also disappears fast if you just poke at tiles without a plan, so the way you move through each grid matters a lot more than it first looks.
Early Levels And Pickaxe Management
The first chunk, from level 1 to level 4, is there to ease you in. You start with 4 pickaxes and you are working on tiny boards, usually 4x4 or 5x5, so you will clear them quickly and grab somewhere between 25 and 100 dice on each. The twist that really decides whether you stall or keep going is how the game feeds pickaxes back to you on certain stages. Levels 2, 5, 8 and 11 drop extra tools when you finish them, and level 5 in particular is a nice bump, with its 7x5 grid paying out around 16 extra pickaxes if you clean it out. If you blow through those extra tools on random digs, you end up grinding the main board for ages just to get back in, so it is worth treating those "refund" levels as a small safety net rather than an excuse to spam taps.
When The Grids Start To Bite
Around level 9 the event stops being a casual side thing and starts to feel like a proper resource test. The board jumps to 7x7 and every bad tap stings because you know the later rewards are right around the corner. Level 10 is where most players perk up, because clearing that grid drops 500 dice in one go, which can reset your whole run if you have been playing fairly clean. Level 13 is slightly weird, as it gives you a "5 minutes x Roll Match" buff on a 6x6 layout instead of a straight pile of dice. Used at the right time, that boost can multiply your main-board progress, but it is pretty easy to waste if you trigger it while you are half-distracted or nearly out of rolls.
Checkerboard Digging And Reading The Board
The big mistake loads of people make is treating each level like a scratch card and just hammering tiles wherever their thumb lands. You do not need to play like that. A simple checkerboard pattern does most of the heavy lifting. Picture the grid like a chessboard and only dig on the "black" squares, skipping every other tile in both directions. Because treasures cover multiple tiles, that pattern usually clips at least one piece of each object without burning through your whole stack. As soon as you reveal part of a treasure, drop the pattern and trace out the rest of that shape around it. Also, think about the item you are chasing: if it is a 3-block bar, there is almost no point checking a tight corner where it physically cannot fit, so shift those digs into the middle rows or long edges instead.
Planning Your Roll Economy
If you want to push all the way to level 15, where the final 7x7 board pays 1,000 dice plus a cash bundle, you really need to treat your rolls like a budget rather than a bottomless pot. The event only counts rolls while it is active, so burning through your stockpile the night before does absolutely nothing for your progress. Let the pickaxe return levels stretch your tools, use the checkerboard method to cut out useless taps, and line up your play sessions around the stronger rewards so that you are not stuck midway through a grid with no way to farm more. Some players even like to pair in-game grinding with external help, like topping up currency or items through services such as RSVSR, just to make sure they have enough breathing room to chase every chest without stressing over every single tap.